TW Gaming

Follow these rules and guidelines so we will have a fun and safe environment.
Rules are subject to change without warning

Do Not Post ,Warez, Porn, Phished accounts, or Advertising (Links to other sites).
If we see this happening it will result in automatic ban vip or not.

Do Not run any .dat, .exe file given to you via private message from unknown ppl. If it did not get posted in the forums,it is fake do not run them.We will never pm you a add-on to the d3d.It will always be in the vip download section.Please report anything unusual to a admin or mod



General Rules:

* No flaming, flaming any user will not be tolerated, it is completely unacceptable, people can be easily offended by this.
* Don't post other people's hacks or trainers without the permission of the Creator or give the credits to the Creator otherwise it will be removed without warning.
* No double posting because this can lead to spam which is not allowed, if you double post by mistake you can click edit and delete the post yourself.
* Don't bump old threads. This rule is to maintain order around the forums, by bumping old threads it mixes up forums with old topics, hacks etc, threads die for a reason so just leave them be.
* Don't post "thanks for this" in a thread. Use the Thanks button instead, otherwise you will just be spamming.
* Don't go off-topic in a thread. It's pointless to make a thread about something if it's just going to go off-topic. Either stick to the thread or don't post at all.
* Don't abuse the Chatbox. This means don't spam, and/or post bugs about hacks in the Chatbox
* Don't spam/abuse any other member via e-mail or Private Messages.
* Pick your forum username wisely, we DO NOT change member usernames. Please don't ask. We also recommend NOT using your real name in your forum username
* NO Farming of any kind. That can lead to your accounts getting stolen.
* NO selling of FARMING tools or threads about someone paying you to "FARM" their account.
IF you are VIP and you are caught selling or doing this, your VIP will be revoked and you will be banned NO REFUND EITHER.. Regular members will be banned and all status will be revoked.




PHS VIP Rules:

* Please follow all rules!!!!!!!!!!
* You may not share your VIP Account with anybody.
* If you make a purchase you MAY NOT ask for a refund!!!!!!!!! (unless we can't get it to work)
* Be sure you know what you are purchasing from our website before actually making the purchase.
* If you Leech PHS Vip Cheats you will loose VIP and or ban from this website.
* If you own, start, or create a website,that sells SF or CF cheats while being vip and or work for another website as Admin, u will be banned without any refund and not allowed to purchase our vip again
* Trainers may be buggy or not fully functional. In that case they will be fixed as soon as possible.
* Dxt is not responsible for any hardware bans, bans, kicks, etc.
* Use Game cheats is at your risk of being banned,
* Always check for an update you must Keep up on updates, as we will post
* It's up to you to keep yourself up to date.
* So you know you have the latest trainers out and available.
* Rules and regulations may change.
* Respect Dxt's site and members.
* Dxt's Trade section is only for, TRADES!!!
* There NO selling allowed of any kind!!!!
* Switching VIP is NOT allowed. Please don't ask.



For Non-Hack Makers:


1. No Spamming( more than Once)
2. No Advertising
3. No Begging
4. No leeching(don't post that you didn't make, no matter if they told u too)

For Coders:


1. Post a Picture of Your Hack
2. Post a Virus Scan
3. Use [hide]/hide] tags for HACKS ONLY!!
4. You will be banned if you leech (THIS IS YOUR WARNING)
5. HAVE FUN!

Chatbox rules:

*


* No warez links
* No porn links
* No spamming
* No flaming/arguing
* No begging
* No advertising
* No complaining about public/VIP hacks
* No posting of any offensive pictures/videos

Join the forum, it's quick and easy

TW Gaming

Follow these rules and guidelines so we will have a fun and safe environment.
Rules are subject to change without warning

Do Not Post ,Warez, Porn, Phished accounts, or Advertising (Links to other sites).
If we see this happening it will result in automatic ban vip or not.

Do Not run any .dat, .exe file given to you via private message from unknown ppl. If it did not get posted in the forums,it is fake do not run them.We will never pm you a add-on to the d3d.It will always be in the vip download section.Please report anything unusual to a admin or mod



General Rules:

* No flaming, flaming any user will not be tolerated, it is completely unacceptable, people can be easily offended by this.
* Don't post other people's hacks or trainers without the permission of the Creator or give the credits to the Creator otherwise it will be removed without warning.
* No double posting because this can lead to spam which is not allowed, if you double post by mistake you can click edit and delete the post yourself.
* Don't bump old threads. This rule is to maintain order around the forums, by bumping old threads it mixes up forums with old topics, hacks etc, threads die for a reason so just leave them be.
* Don't post "thanks for this" in a thread. Use the Thanks button instead, otherwise you will just be spamming.
* Don't go off-topic in a thread. It's pointless to make a thread about something if it's just going to go off-topic. Either stick to the thread or don't post at all.
* Don't abuse the Chatbox. This means don't spam, and/or post bugs about hacks in the Chatbox
* Don't spam/abuse any other member via e-mail or Private Messages.
* Pick your forum username wisely, we DO NOT change member usernames. Please don't ask. We also recommend NOT using your real name in your forum username
* NO Farming of any kind. That can lead to your accounts getting stolen.
* NO selling of FARMING tools or threads about someone paying you to "FARM" their account.
IF you are VIP and you are caught selling or doing this, your VIP will be revoked and you will be banned NO REFUND EITHER.. Regular members will be banned and all status will be revoked.




PHS VIP Rules:

* Please follow all rules!!!!!!!!!!
* You may not share your VIP Account with anybody.
* If you make a purchase you MAY NOT ask for a refund!!!!!!!!! (unless we can't get it to work)
* Be sure you know what you are purchasing from our website before actually making the purchase.
* If you Leech PHS Vip Cheats you will loose VIP and or ban from this website.
* If you own, start, or create a website,that sells SF or CF cheats while being vip and or work for another website as Admin, u will be banned without any refund and not allowed to purchase our vip again
* Trainers may be buggy or not fully functional. In that case they will be fixed as soon as possible.
* Dxt is not responsible for any hardware bans, bans, kicks, etc.
* Use Game cheats is at your risk of being banned,
* Always check for an update you must Keep up on updates, as we will post
* It's up to you to keep yourself up to date.
* So you know you have the latest trainers out and available.
* Rules and regulations may change.
* Respect Dxt's site and members.
* Dxt's Trade section is only for, TRADES!!!
* There NO selling allowed of any kind!!!!
* Switching VIP is NOT allowed. Please don't ask.



For Non-Hack Makers:


1. No Spamming( more than Once)
2. No Advertising
3. No Begging
4. No leeching(don't post that you didn't make, no matter if they told u too)

For Coders:


1. Post a Picture of Your Hack
2. Post a Virus Scan
3. Use [hide]/hide] tags for HACKS ONLY!!
4. You will be banned if you leech (THIS IS YOUR WARNING)
5. HAVE FUN!

Chatbox rules:

*


* No warez links
* No porn links
* No spamming
* No flaming/arguing
* No begging
* No advertising
* No complaining about public/VIP hacks
* No posting of any offensive pictures/videos

TW Gaming

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Welcome To TWGaming Community> Where Gamerz Unite Thankz For Joining

Welcome To Our Forum
Welcome To Our Forum . TW Gaming Good Hacks !

3 posters

    another leech...

    avatar
    lil_makhuvex


    Posts : 5
    Join date : 2010-01-26

    another leech... Empty another leech...

    Post  lil_makhuvex Mon Feb 01, 2010 7:08 pm

    There is a lot of people who was always asking on how to compile
    fatboy wallhack source well now....im here to teach you
    How to Compile Wallhack

    Follow The Instructions:-
    1. Download and Install Visual C++ here is a link DOWNLOAD THIS.
    2. Download Direct SDK Download details: DirectX SDK - (Summer 2004).
    3. Open Visual C++ 2008 Express Edition and Click Create Projects.

    4. In Project types Click on Win32 then on the Right side click Win32 Project then Name Your Project and Click Ok.

    5. Click Application Settings , Click on dll option and Click Finish.


    Code:
    /*creds to me,Roverturbo,Azorbix,Frit0 ,unreal*/


    #include
    #include
    #include
    #include
    #include "log.h"
    #include
    #include
    #pragma comment(lib, "d3dx8.lib")
    #pragma comment(lib, "d3d8.lib")
    using namespace std;
    static DWORD dwBeginScene = 0x6D9D9250;
    static DWORD dwEndScene = 0x6d9d93a0;
    static DWORD dwDrawIndexedPrimitive = 0x6d9d73a0;
    static DWORD dwSetStreamSource = 0x6d9d6760;
    static DWORD dwSetViewport = 0x6d9d5b90 ;


    int m_Stride;
    int texnum;
    int nNumVertices;
    int nPrimitiveCount;

    LPDIRECT3DTEXTURE8 Red,Yellow,Green,Blue,Purple,Pink,Orange;
    bool Color = true;
    bool Logger = false;
    ofstream ofile;
    char dlldir[320];
    float ScreenCenterX = 0.0f;
    float ScreenCenterY = 0.0f;
    bool xhair = false;
    bool WallHack = false;
    bool WallHack2 = false;
    HANDLE hand1 =NULL;
    HANDLE hand2 =NULL;

    DWORD bytes;

    //Logger
    int texarray[1000];
    int arraycounter;
    int delarray[500];
    int dcount;
    unsigned int arrc;
    int i=0;


    D3DCOLOR redt = D3DCOLOR_XRGB( 255, 0, 0 );


    char *GetDirectoryFile(char *filename)
    {
    static char path[320];
    strcpy(path, dlldir);
    strcat(path, filename);
    return path;
    }

    void __cdecl add_log (const char *fmt, ...)
    {
    if(ofile != NULL)
    {
    if(!fmt) { return; }

    va_list va_alist;
    char logbuf[256] = {0};

    va_start (va_alist, fmt);
    _vsnprintf (logbuf+strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist);
    va_end (va_alist);

    ofile << logbuf << endl;
    }
    }

    HRESULT GenerateTexture(IDirect3DDevice8 *pD3Ddev, IDirect3DTexture8 **ppD3Dtex, DWORD colour32)
    {
    if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex)) )
    return E_FAIL;

    WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
    |(WORD)(((colour32>>20)&0xF)<<Cool
    |(WORD)(((colour32>>12)&0xF)<<4)
    |(WORD)(((colour32>>4)&0xF)<<0);

    D3DLOCKED_RECT d3dlr;
    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    WORD *pDst16 = (WORD*)d3dlr.pBits;

    for(int xy=0; xy < 8*8; xy++)
    *pDst16++ = colour16;

    (*ppD3Dtex)->UnlockRect(0);

    return S_OK;
    }


    //=================================EndScene_Start=================================================================================//
    typedef HRESULT ( WINAPI* oEndScene ) ( LPDIRECT3DDEVICE8 pDevice );
    oEndScene pEndScene;

    HRESULT WINAPI myEndScene(LPDIRECT3DDEVICE8 pDevice)
    {
    if(Color)
    {
    GenerateTexture(pDevice, &Red, D3DCOLOR_ARGB (255 , 255 , 0 , 0 ));
    GenerateTexture(pDevice, &Yellow, D3DCOLOR_ARGB (255 , 255 , 255 , 0 ));
    GenerateTexture(pDevice, &Green, D3DCOLOR_ARGB (255 , 0 , 255 , 0 ));
    GenerateTexture(pDevice, &Blue, D3DCOLOR_ARGB (255 , 0 , 0 , 255 ));
    GenerateTexture(pDevice, &Purple, D3DCOLOR_ARGB (255 , 102 , 0 , 153 ));
    GenerateTexture(pDevice, &Pink, D3DCOLOR_ARGB (255 , 255 , 20 , 147 ));
    GenerateTexture(pDevice, &Orange, D3DCOLOR_ARGB (255 , 255 , 165 , 0 ));
    Color=false;
    }

    if(xhair)
    {
    D3DRECT rec2 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+2};
    D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 2,ScreenCenterY+20};
    pDevice->Clear(1, &rec2, D3DCLEAR_TARGET,redt, 0, 0);
    pDevice->Clear(1, &rec3, D3DCLEAR_TARGET,redt, 0, 0);
    }

    //=============================================UnHooK_Start===================================================//

    if((GetAsyncKeyState(VK_F5)&1))
    {
    int end =NULL;
    int dip =NULL;
    int svp =NULL;
    int sss =NULL;


    BYTE Unhook[5] = {0x8B,0xFF,0x55,0x8B,0xEC};//Original Function Bytes.
    hand1 = GetCurrentProcess();
    DWORD dwmodualBase=(DWORD)GetModuleHandle("d3d8.dll");
    end = 0x6d9d93a0;
    dip = 0x6d9d73a0;
    svp = 0x6d9d5b90;
    sss = 0x6d9d6760;

    WriteProcessMemory(hand1, (void*) end, Unhook, 5, &bytes);
    WriteProcessMemory(hand1, (void*) dip, Unhook, 5, &bytes);
    WriteProcessMemory(hand1, (void*) svp ,Unhook, 5, &bytes);
    WriteProcessMemory(hand1, (void*) sss,Unhook, 5, &bytes);
    }
    //=========================================UnHook_End=========================================================//

    if((GetAsyncKeyState(VK_F1)&1)){xhair=!xhair;}
    if((GetAsyncKeyState(VK_F2)&1)){WallHack=!WallHack;}

    return pEndScene(pDevice);
    }
    //====================================EndScene_End============================================================================//




    //=================================Dip_Start============================================================================================//
    typedef HRESULT ( WINAPI* oDrawIndexedPrimitive ) ( LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount );
    oDrawIndexedPrimitive pDrawIndexedPrimitive;

    HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount)
    {




    if(WallHack)
    {
    texnum = (nNumVertices*100000)+nPrimitiveCount;
    if(m_Stride==40 &&

    (texnum==7500121 )||(texnum==8500105 )||(texnum==12400168)||(texnum==37000650)||
    (texnum==18000274)||(texnum==8800105 )||(texnum==36900650)||(texnum==19600314)||
    (texnum==21800306)||(texnum==7500121 )||(texnum==8500105 )||(texnum==12400168)||
    (texnum==21800306)||(texnum==36900650)||(texnum==7500121 )||(texnum==37000650)||
    (texnum==18000274)||(texnum==7500121 )||(texnum==8500105 )||(texnum==38000658)||
    (texnum==22100268)||(texnum==62400752)||(texnum==27900456)||(texnum==45700654)||
    (texnum==4800040 )||(texnum==83600752)||(texnum==33400477)||(texnum==38100666)||
    (texnum==2800036 )||(texnum==62400752)||(texnum==29700492)||(texnum==84900778)||
    (texnum==27500442)||(texnum==52100658)||(texnum==62400752)||(texnum==33600552)||
    (texnum==44100646)||(texnum==18000274)||(texnum==37200508)||(texnum==45700654)||
    (texnum==37200508)||(texnum==52100658)||(texnum==52100658) &&



    (nNumVertices == 100 && nPrimitiveCount == 121) || //Foot
    (nNumVertices == 105 && nPrimitiveCount == 168) || //Right Arm
    (nNumVertices == 132 && nPrimitiveCount == 180) || //Hand
    (nNumVertices == 159 && nPrimitiveCount == 200) || //Left Arm
    (nNumVertices == 338 && nPrimitiveCount == 534) || //Underbody thanks japennese guy =)
    //(nNumVertices == 448 && nPrimitiveCount == 776) || //Head
    (nNumVertices == 804 && nPrimitiveCount == 1016) || //Body //SRG Option item
    (nNumVertices == 109 && nPrimitiveCount == 110) || //Bulletproof Vest
    (nNumVertices == 336 && nPrimitiveCount == 532)) //Battle Pants

    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Orange);
    //pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME );

    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);

    //pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID );
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Pink);
    }

    if(m_Stride==40 && texnum== 21300174)
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Green);//GreenNade
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Purple);
    }


    if(nNumVertices == 158 && nPrimitiveCount == 131)
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Red);//GreenNade
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Yellow);
    }

    if (nNumVertices == 171 && nPrimitiveCount == 143)
    {

    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Red);//GreenNade
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Yellow);
    }



    if(m_Stride==40 &&//face,mask etc...
    (texnum==36700612) ||
    (texnum==9600172 ) ||
    (texnum==14200236) ||
    (texnum==37800552) ||
    (texnum==28100486) ||
    (texnum==35500568) ||
    (texnum==2200024 ) ||
    (texnum==16200243) ||
    (texnum==31900466) ||
    (texnum==19300342) ||
    (texnum==36200604) ||
    (texnum==21300290) ||
    (texnum==35700558) ||
    (texnum==22100396) ||
    (texnum==36100604) ||
    (texnum==27100464) ||
    (texnum==11400180) ||
    (texnum==34900580) ||
    (texnum==13200212) ||
    (texnum==34700538) ||
    (texnum==19500352)&&
    (nNumVertices == 448 && nPrimitiveCount == 776))

    {
    pDevice->SetTexture(0,Blue);
    }


    {
    pDevice->SetRenderState(D3DRS_FOGENABLE,false);
    }

    /*Logger
    if(m_Stride==40){


    while(GetAsyncKeyState(VK_NUMPAD1)&1) arrc--; //Used as manual index for adding textures to delarray
    while(GetAsyncKeyState(VK_NUMPAD3)&1) arrc++;
    bool alrdy=false;
    bool inarr=false;

    if(texarray[arrc]==texnum)
    if(delarray[i]==texarray[arrc])
    alrdy=true;
    for(int i=0;i if(delarray[i]==texnum)
    inarr=true;
    if(texarray[arrc]==texnum || inarr){ //If true, color model differently
    LPDIRECT3DTEXTURE8 texCol;
    DWORD dwOldZEnable = D3DZB_TRUE;
    pDevice->SetTexture(0, NULL);
    pDevice->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    if(alrdy) //Different colors for selected models that are already being logged (For removal from array)
    texCol=Blue;
    else
    texCol=Red;
    pDevice->SetTexture(0, texCol);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);

    }
    }
    if(GetAsyncKeyState(VK_F5)&1) add_log("Logged tesx: %i", texarray[arrc]); //F5 will print currently selected texnum to logfile
    if(GetAsyncKeyState(VK_F6)&1) { //For adding/removing textures to array
    bool inarr=true;
    for(int k=0;k if(delarray[k]==texarray[arrc])
    {
    inarr=false;//Found selected texture to already exist
    delarray[k]=0;//Delete texture
    break;//Cancel loop
    }
    }
    if(inarr==true)
    {
    delarray[dcount]=texarray[arrc];//Add texture
    dcount++;
    }
    }
    if(GetAsyncKeyState(VK_F7)&1){
    int total=1;
    add_log("omfg values?!? {");
    for(int x=0;x if(delarray[x]){
    add_log("%i,",delarray[x]); //add_log2==add_log but without endl
    total++;
    }
    add_log("}; %i variables in array",total);
    }
    bool found = false; //THIS PART CREDITS TO KRYPTEC
    for(int y=0; y{
    if(texnum==texarray[y])found=true; //I JUST CREATED AN INTERFACE FOR IT
    }
    if(!found && arraycounter < 1000)
    {
    texarray[arraycounter]=texnum;
    arraycounter++;
    }*/


    }
    return pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    }
    //=====================================Dip_End===========================================================================//


    //=====================================Sss_Start==========================================================================//
    typedef HRESULT ( WINAPI* oSetStreamSource ) ( LPDIRECT3DDEVICE8 pDevice, UINT nStreamNumber, LPDIRECT3DVERTEXBUFFER8 pStreamData, UINT nStride );
    oSetStreamSource pSetStreamSource;

    HRESULT WINAPI mySetStreamSource(LPDIRECT3DDEVICE8 pDevice, UINT nStreamNumber, LPDIRECT3DVERTEXBUFFER8 pStreamData, UINT nStride)
    {
    if(nStreamNumber==0)
    m_Stride = nStride;

    return pSetStreamSource(pDevice, nStreamNumber, pStreamData, nStride);
    }
    //====================================Sss_End============================================================================//

    //====================================Svp_Start==========================================================================//
    typedef HRESULT (WINAPI* oSetViewport)(LPDIRECT3DDEVICE8 pDevice,CONST D3DVIEWPORT8* pViewport);
    oSetViewport pSetViewport;

    HRESULT WINAPI mySetViewport(LPDIRECT3DDEVICE8 pDevice,CONST D3DVIEWPORT8* pViewport)
    {
    ScreenCenterX = ( float )pViewport->Width / 2;
    ScreenCenterY = ( float )pViewport->Height / 2;

    return pSetViewport(pDevice,pViewport);
    }
    //===================================Svp_End=============================================================================//

    typedef HRESULT ( WINAPI* oBeginScene ) ( LPDIRECT3DDEVICE8 pDevice );
    oBeginScene pBeginScene;

    HRESULT WINAPI myBeginScene(LPDIRECT3DDEVICE8 pDevice)
    {
    if((GetAsyncKeyState(VK_F6)&1))
    {
    pEndScene = (oEndScene)DetourFunction((PBYTE)dwEndScene, (PBYTE)myEndScene);
    pDrawIndexedPrimitive = (oDrawIndexedPrimitive)DetourFunction((PBYTE)dwDrawIndexedPrimitive, (PBYTE)myDrawIndexedPrimitive);
    pSetStreamSource = (oSetStreamSource)DetourFunction((PBYTE)dwSetStreamSource, (PBYTE)mySetStreamSource);
    pSetViewport=(oSetViewport)DetourFunction((PBYTE)dwSetViewport,(PBYTE)mySetViewport);
    }

    return pBeginScene(pDevice);
    }


    BOOL WINAPI DllMain ( HMODULE hModule, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hModule);

    if ( dwReason == DLL_PROCESS_ATTACH )
    {

    //=========Log==========================//
    GetModuleFileName(hModule, dlldir, 512);
    for(int i = strlen(dlldir); i > 0; i--) { if(dlldir[i] == '\\') { dlldir[i+1] = 0; break; } }
    ofile.open(GetDirectoryFile("log.txt"), ios::app);
    //=========Log=========================//

    pBeginScene = (oBeginScene)DetourFunction((PBYTE)dwBeginScene, (PBYTE)myBeginScene);
    pEndScene = (oEndScene)DetourFunction((PBYTE)dwEndScene, (PBYTE)myEndScene);
    pDrawIndexedPrimitive = (oDrawIndexedPrimitive)DetourFunction((PBYTE)dwDrawIndexedPrimitive, (PBYTE)myDrawIndexedPrimitive);
    pSetStreamSource = (oSetStreamSource)DetourFunction((PBYTE)dwSetStreamSource, (PBYTE)mySetStreamSource);
    pSetViewport=(oSetViewport)DetourFunction((PBYTE)dwSetViewport,(PBYTE)mySetViewport);

    }
    return TRUE;
    }


    7.Delete dllmain.cpp You don't Need it.

    8. Include stdafx.h should be on top of Other Includes.

    9. Click on Projects on top, Click Add New Item.

    10.Click on Header file (.h), Name it log and Click Add.

    11. Copy and Paste the source on the Header file you Created.
    log.h (a header file)
    6. Copy the source and Paste it on your Blank page of your project name (.cpp)

    name.cpp

    [code]#define WIN32_LEAN_AND_MEAN

    #ifndef _MAIN_H
    #define _MAIN_H

    char *GetDirectoryFile(char *filename);
    void __cdecl add_log (const char * fmt, ...);
    #endif[/html]

    12.go to tools>>option-projects and solution-VC++directories and add direct sdk Summer 2004 includes and library.

    13. Click on Project And then Click Properties.

    14.Click on Configuration Properties , On the Right side on Character set, Change "Use Unicode Character set" to "Use Multi-Byte Character set" and Click Ok.

    15. Download the files i attached in this thread and place the detours.h in your Include folder C:\Program Files\Microsoft Visual Studio 9.0\VC\include and Detours.lib in your Library folder C:\Program Files\Microsoft Visual Studio 9.0\VC\lib.

    16. Click Build and Build your Project.

    17. You will find your DLL file in C:\Documents and Settings\TheIFear\My Documents\Visual Studio 2008\Projects\(name of your dll)\Debug, and you will find your dll.



    Q1:I have an error "C1083: Cannot open include file: 'detours.h': No such file or directory" What should i do?
    A1: Download the file I attached and place Detours.h in your Include folder C:\Program Files\Microsoft Visual Studio 9.0\VC\include
    Detours.lib in your Lib folder C:\Program Files\Microsoft Visual Studio 9.0\VC\lib

    Q2:I have another error same as detours.h but now it's asking d3dx8.h what should i do?
    A2: Redo Step 12 an add Include of Direct SDK Summer 2004.

    Q3:I Have an error "LINK: fatal error LNK1104: unable to open the file 'd3d8.lib' " What should i do?
    A3: Redo step 12 and add Library of Direct SDK Summer 2004.

    Q4: Does this Wallhack works?
    A4:Yes it Does and its detected.

    Q5: I get so many errors when i compile it about d3d8.h or other headers what should I do?
    A5: Go F.U.C.K yourselves (j.k), you didn't copy all of the source perfectly or something might be missing, so you should either check the source if it copied well or check for the header that keeps appearing in the compiler and re download it and everything should work well.

    Q6: Does this work for Windows Vista or 7 (new)?
    A6: No it doesn't, you should change the vtable so it can work.

    Q7: Will you make a Tutorial for how to make it undetected?
    A7: No, And **** off and stop ****ing pm about it you ****ing retards.(j.k) but seriously Stop!!.
    TW*kenshin
    TW*kenshin


    Posts : 5
    Join date : 2010-02-01
    Location : manila

    another leech... Empty Re: another leech...

    Post  TW*kenshin Tue Feb 02, 2010 2:18 am

    coders can do that.. Question
    lol!
    avatar
    TW-legendarymax
    Administrator
    Administrator


    Posts : 1
    Join date : 2010-01-26

    another leech... Empty Wrong Section

    Post  TW-legendarymax Wed Feb 03, 2010 1:10 am

    This is A Wrong Section Move to C++

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    another leech... Empty Re: another leech...

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